01. Understand concept, modeling, blockout02. Refine base mesh, Anatomy, Blockout the Accessories03. Decimation, Retopology, Armor and face04. Accessories , High Poly, Final Details05. Modeling, Fishing the high poly and details06. Uv, Displacement, Normal map07. Low retopo, Optimize high mesh08. Substance painter09. Opening uvs, Hair for game, tips10. Basic llumination, Shader and Hdri, Use Displacement11. Substance, Bake map, Textures12. Basic nHair, Different workflow, Troll hair13. Shader in Maya, PBS Shader, Directx 11 Shader14. Sbsurface scatter with vray fast ssc215. Marmoset, Shader and light16. Final Presentation Part117. Final Presentation Part2[Artstation] Next generation game character CGMagno Workshop_Subtitles.7z
CGMagno Workshop – Next Generation Game Character
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